23-04-2021
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Shandalar was an eccentric and reportedly powerful mage who lived in a converted Halruaan skyship, east of Ulgoth's Beard on the Sword Coast in the 1360s DR.2 Shandalar was a skilled mechanic and he created several devices to harness the lightning from the coastal storms to power his various contraptions. It was also rumored that the old wizard was immune to all. Published by MicroProse in 1997 and based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors.
This update includes Vanguard, Momir Basic, and type 4.
Vanguard is a like a normal duel, except both you and your opponent have one special card that gives extra abilties.
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Momir Basic is a type of vanguard where your library has only land and you have a special card that reads: “X, Discard a card: Put a token of a random creature with converted mana cost X into play. Use this ability once per turn when you could play a sorcery.”Type 4 infinite mana, also known as SPAT has special rules.
--Each player has unlimited mana available.
--Each player can only play 1 spell a turn.
--Before the game begins the deck is distributed between the 2 players.
--It is recommended that you use a singleton deck.
Both Momir Basic and type 4 can be very random but also very fun.Hola, compadres... long time no see!
Well, a few years after dropping off the face of the earth I finally got a hankerin' for me some Shandalar... only to find Korath's amazing project defunct (What?! ...and I missed out on the last year of updates?! Why did I ever leave...). So I decided to reach for Shandalar 2012, just to get a quick Manalink fix...
No dice.
The Mods were locked into an old, horrid, buggy bat2exe format I was playing with at the time (what was I thinking?). Ick, they absolutely refused to run on Win7 x64 and I don't have the source files anymore. Luckily I'd put in a commanline option to extract the goods, but still had to use a WinXP VMWare appliance to get there. I re-wrote the installer/launcher to use only native WinNT stuff so it should be fully compatible with WinXP SP2 and up. Mods are now stored as .CAB files and can be easily created/updated by simply dragging/dropping a folder onto 'Shandalar_Launcher.cmd'.
As for Shandalar itself, Mok's executable from 2011 seems to run just fine on my Win7 x64 system, and I've been having a blast massacring all of the helpless denizens with the Blue Artificer. I've also had success with the install and game play on a WinXP x86 VMWare appliance, which is convenient because it doesn't wreck your screen resolution. ^_^
So, if anyone is looking for an old-skool Shandalar experience with just a dash of pizzazz and is currently using any modern Windows environment, please try it. Shandalar2012rev.7z is ~261 Mb and may be downloaded from one of the links in my signature. It not only comes with all of the animations, utilities, and art/sound mods from the last (delta) release of Shandalar 2012 plus some, but mods and utilities are now more easily accessible being added dynamically to the menu when it's executed, making it automatically extensible.
Please download and post with any issues you may encounter. Especially if you use Windows 10, please try it and post. I don't have access to a Win10 system and am curious if it works.
If not, there's always VMWare.
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Shandalar 2012 revisited
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Install
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After extracting the archive, just navigate to the Shandalar 2012 folder
and click on the 'Shandalar_Launcher.cmd' script. It will install defaults
and present a small menu giving access to functions, utilities, and mods.
I've rebuilt the last (delta) release of Shandalar 2012 to use only native
WinNT functions so it's both more compatible and more easily extensible.
Please remember, this is a pre-Korath release of Shandalar.exe with all of
the lack of functionality that entails. This contains Mok's last version from
2011, so it can be a bit finicky. If Shandalar.exe fails to start, please try
it again. If it fails again, please reboot your computer.
It runs nicely both on my Win7 x64 system and a WinXp x86 VMWare appliance,
so hopefully this experience will be typical of most.
Mods
----
I've updated the mods to use WinNT-native compression via MakeCab and Expand/
Extract. Mods may be either created or updated by simply dropping a folder
onto 'Shandalar_Launcher.cmd', the new Mod.cab file will be created in the
'.Mods' folder. If a .CMD script named same as the mod is found in the root
of the archive it will be called after extraction, see 'Sound.*.cab' for an
example. Also, see the :bin2enc script label for more commandline options.
I've added 'Sound.LocMus.CircaPaleo.cab' to the archive, otherwise all of
the mods are the same as the previous release.
Utilities
---------
Utilities found in the '.Utils' folder are added to the menu by following
the pattern '.UtilsNameName.ext' and when selected, the launcher will start
that file. Executable extensions are selectable at the top of the script.
I've added the Shandalar Save Tool 'SVEtool.exe' to the archive, otherwise
all of the utilities are the same as the previous release.
No other new content is included, the game itself is exactly the same as the
2012 delta release. It should operate in all modern Windows NT environments.
'Without Korath, this is all that's left...' -- CirothUngol
October 20, 2018
So, ya wanna play the new Shandalar 2012 install, but you haven't taken the time to assemble it? Maybe Shandalar is all you play, anyway? Perhaps you weren't even aware that Mok, The Illustrious Creator, compiled an updated version of Shandalar on December 7, 2011? Well, no worries... 'cause you can snag a spiffy, convenient, ready-to-play version at the link below.
Since further development of Shandalar is not very likely in the near future, I've decided to remove Shandalar completely from the Full Manalink Download and create this updated stand-alone install. There's only about 30Mb of redundency between the two, not including the sound files, and this way you can update the graphics to Shandalar without interfering with the graphics of Manalink.
What's new in the Shandalar 2012 Update:
* Skinable Deckbuilder and Duel UI
I've included modern updates to all of the graphics seen in both the DeckBuilder and the Duel UI, mostly Sarlack's stuff. They can easily be changed using any of the available ArtMods.
* Installable Mods
Besides the new default graphics, there are several Sound and Art Mods available in the Shandalar 2012 folder. Just exit the game, double-click on one of the Mods and restart Shandalar. If Win7 asks about the install going correctly, answer 'Yes'.
* Updated Enemy Decks
Now Arzakon's minions are nastier than ever thanks to Jiansonz's Enemy Decks Overhaul. He's rebuilt all of the Aversarial PlayDecks by making more intelligent use of the available cards. If you haven't used these yet, you're seriously missing out. Be sure to read his thread for a descriptive analysis of each and every adversary... all 55 of 'em!
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* Updated Card Images
Shandalar no longer uses the original proprietary Microprose .CAT files for images; it now loads card images just like Manalink 3.0 does. Where as the original .CAT files contained 943 images, the game now uses 1259 different images for the 649 available cards... and they look much better than the originals. You can thank Sonic for that.
* Shandalar Deck Injector
Are you having trouble getting started with your crummy deck on Wizard level? Do you ever wish you could just jump right into a game without having to collect all of the cards first? Have you ever wondered what it would be like to have all World Magics, 1000s of each Amulet, and a Deck sporting four each of The Power Nine so that you could terrorize the unsuspecting Realm of Shandalar and actively annihilate any who dare oppose you? Well, you're in luck, 'cause the Shandalar Deck Injector allows you to do just that. Manipulate your Hero Stats and play with any deck you want, all thanx to RyanfaeScotland.
* Pre-Boosted Save Files
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I've used the Deck Injector (and a HexEditor) to pre-juice all 10 SaveSlots. Beyond giving each player FullColor CardSets, I've actually jumped the levels manually in the .SVE files. The 5th SaveFile (Blue Mage) is one level above 'Wizard', the 6th SaveFile (Blue Artificer) is two levels above 'Wizard', and so on. This means that while playing the last SaveFile (UberVillain, 6 levels above 'Wizard') small minions like Clerics start with over 20 life... yet you still start with only 10! Build those decks carefully so you can live long enough to find some Manalinks.If you wish to start a new game, simply do so then Rename and Save over the SaveSlot of your choice.
* New DeckBuilder
Now, not only can you use the New DeckBuilder's search and sort functions to better manage your card inventory in Shandalar, but you can also use the DeckBuilder outside of Shandalar to build PlayDecks for use with the Deck Injector. I've edited the Manalink 3.0 .CSV to reflect the proper spellings, coded status, and correct number of cards in Shandalar, then rebuilt all of the .DAT files so that the DeckBuilder will only display those cards which are actually available in Shandalar.
* Increased Stability
I seem to recall a forum post by Mok were he mentioned that Shandalar.exe and FaceMaker.exe might possibly be 'fixed to work properly on new systems'. I've tested it on WinXPsp3 and Win7x64 by playing through an entire game on each. The game does seem to be smoother and a bit more responsive... so far I haven't ran into any issues.
'Great! So how do I get it?'
Go grab the Shandalar_2012delta archive from one of the links in my signature. Then extract it and double-click the Install_Me_First!.cmd file you'll find inside of the Shandalar 2012 folder. It'll take a few moments to extract... all bells and whistles are included.
This is a 3rd Beta release. It seems to be working fine, so if you experience any problems using the install or running the game, please report them in this thread.
If after installing you experience any initial issues with text or images not appearing or appearing incorrectly, please reboot.
All thanx goes out to Mok for updating Shandalar, as well as to Gargaroz, Sonic, jatill, Mathusalem, gmzombie, GoblinHero, BogWraith, Huggybaby, Snacko, HarryPitfall, LoneFox, stassy, Orion79, Sarlack, Salbei, RyanfaeScotland, jiansonz, Per, hip63, and to the entire cadre of developers, artists, testers, contributors and other Manalink Forum denizens who make Manalink happen and whose talents, efforts and hard work are liberally and anonymously included in this project with only this very brief mention as credit. ^_^
Please post with any questions, problems or suggestions you may have.
...and no, there are no new cards available in Shandalar.
If you'd just like to check out the Pre-Boosted SaveFiles, you can snag them below. You should also grab the updated Sound Toggler, it fixes the issue with Shandalar crashing when entering duel with the final enemy in Castles and Dungeons.
[files removed by author]